Lead your lemmings to freedom by guiding them through a series of obstacles or they might not make it. Assign them jobs so they can dig, build, climb, etc.
Note: This is a clone of the game of the same name (SNES version) made in Godot to learn how to use the engine. Only the first 7 levels are done, but everything should be working as intended or close enough.
This game was made with the only purpose of learning, all assets are the property of their original authors, please don't sue my ass (seriously).
|Assign job||Left click|
|Scroll left/right||Left/right arrows, Mouse wheel up/down|
|Change spawn rate||Up/down arrows|
|Toggle debug menu & collision layer||F1|
|Toggle map layer||F2|
|Advance frame by frame (during pause)||Right arrow|
|Shift + F1-F12||Load X level|
- Colin Bellino: programming (https://colinbellino.com | https://twitter.com/colinbellino)
- Sunsoft: Art, animation, audio, design, etc
|Tags||Godot, Pixel Art, Singleplayer|
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This is so accurate it's like it's running in an emulator! A great game. My only comment would be that the mouse pointer doesn't change when over a lemming. Edit: Also, is the rmb supposed to allow you to draw all over the map?
Thanks, it was a really fun project to recreate this game. Glad you liked it, it made my day!
The mouse pointer should be working if you play the native (win/linux/osx) build instead of the browser one :) Yes! The RMB is supposed to do that, it’s a one of the debug features i let into the final build for run. Middle mouse button can also destroy pixels :D
I spent hundreds of hours on this game when I had it as a kid.
This works PERFECTLY in recapturing that feeling of nostalgia and wonder.